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Hex Options and Going back to where it all began....

 
Six years ago a game fought using the Axis and Allies maps and the original block armies. A fuller account can be found here Belgium, June 1815....Game number 1

The recent rediscovery of the Axis and Allies maps has been a real bonus for me for the various projects I have planned. Obviously the first thoughts I had extended to WW2 and the ACW but to my mind there is no reason why they should not be equally useful for anything from 1700 onwards. Certainly the Napoleonic Wars and the AWI are two that spring to mind as well.

I did a little research into the original Axis and Allies game and found some PDFs of extra terrain types that can be used as overlays. That is fine but I was thinking more along the lines of some MDF hexes. I priced some of these up at Warbases and came up with a prices of £1.20  for 5 which is pretty reasonable. I was thinking along the lines of making 3D hills, woods and villages to either be used instead of the printed hex on the map or as freestanding pieces.

Then of course there is also the Rafm Hex Transfers mentioned in an earlier post Alternatives to Hexon and Heroscapethat I will also make use of. If I am honest for what I want to game the 3” hex is a better proposition for me as opposed to anything larger it is more space efficient. I rather like the idea of using free standing terrain hexes so I shall need to order a few in to experiment with. Originally I had considered using the hex transfers on a cloth but I am now thinking that using a hard painted surface may be a better idea. Putting together two pairs of boards – one for the desert and one for Eastern/Western Europe – should not be too difficult and would have the advantage of being easily storable.

I am quite pleased with the variety of options I have for my hexed playing areas but more importantly using the maps means that I have the wherewithal to be able to set games up quickly and, as can be seen above, that look visually attractive.

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